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Tomoe - Realtime Character

Tomoe
Character Design by Alessandro Pizzi
https://www.artstation.com/artwork/rR25dG

It was fun creating this stylized character, it was a challenging process of pushing the shapes and proportions while keeping the appeal from the concept. Making a game-ready rigged model with all the UVs, textures and stuff is a lot of work but totally worth it! I plan to animate her next! :) Hope you like it!

Alternate pose

Alternate pose

Wireframe

Wireframe

Zbrush with Polypaint

Zbrush with Polypaint

Katana base mesh in Blender then detailed in ZBrush

Katana base mesh in Blender then detailed in ZBrush

Simple Rig for pose

Simple Rig for pose

Texturing in Painter

Texturing in Painter

Thanks for watching! :)